In chapter one of his book The Language of New Media, Lev Manovich talks about new media as more than the use of a computer to distribute media (19). To prove his point, he talks about the beginning of photographs, cinematography, and computing machines. He goes on to explain how each of these things become similar in make up and start using similar systems to store data. Then they divide—visual media uses film for storage while computing systems use a binary system (using discarded movie film) for storage. Manovich goes on to show how the medias came together again when it all went digital. He then talks about how new media follows five principles: numerical representation, modularity, automation, variability, and transcoding.
Numerical Representation
All new media objects have digital code or numerical representations. In other words, a new media object is
described using a mathematical function and it is programmable. While many new media objects are created on
the computer, others have to be converted to a digital format or
digitized. Digitization involves
sampling and quantization. Sampling is
like taking a look at an image or word.
The more frequently the image is looked at, the better the image appears
on the screen or the better resolution it has.
Sampling turns the continuous data from the media being digitized into
what is called discrete data or data occurring in distinct units (28). A sample that is quantified has a numerical
value given to it. This process gives the
new media a means to be broken down into smaller parts the this page can broken
down into paragraphs, sentences, words and then letters.
Modularity
New media objects have the same structure throughout the
media. In other words, the elements of
the media are represented as discrete samples and then assembled into larger
objects while maintaining their identities.
These larger objects are then combined into even larger ones while
maintaining their identities. And the
cycle continues. It’s like the sample
above. Letters are combined into words,
words into sentences and into paragraphs.
The letter does not lose it’s identity while neither does the word and
so on. Because each object has retained
its identity, it can be changed at any time without having to change
everything.
Automation
Automation is when the coding and modular structure of a
media object allows a program or media to automatically create an object or
document upon accessing it similar to an Excel file. When it is opened up, it already has
gridlines, cell names and basic functions ready to start inputting information. It also has command buttons at the top of the
screen for easy formatting. In many
cases this automation is like an artificial intelligence. To some degree, it can keep track of what you
are doing, like in a computer game.
Variability
A new media object can exist in different versions all at
the same time. While old media is exactly
the same when it is copied, new media typically has many different versions
when copied and these versions are often automatically created by a
computer. An example of this is when a
Word document is opened and then saved again in WordPerfect. The document looks slightly different in the
other word processor. If the different
programs don’t have the same font available, the computer will usually select
one that is as similar as possible. Modularity
makes variability possible because the media elements are stored digitally and
can be put together in different sequences while controlled by a program. Also, because each element is broken into a
discrete sample, media can be created and customized right now. This blog was created for you when you
brought it up on the web.
Transcoding
New media exists in human culture and in digital files. New media can be expected to influence
traditional cultural media because it is created, stored, archived, and
distributed by computer. Computer software and hardware is always changing for
new uses and tasks, which is having an effect on the level of how people
interact with the computers. Therefore,
culture and computers are affecting each other.
Thus, to transcode is to translate into another format like from
computer to cultural and visa versa. A
digital camera is a good example of this.
Film cameras are still better at creating a picture in many ways, but
they are old media. Digital cameras were
developed to work with computers and they have gotten better and better each
year so that the pictures are as clear as film pictures. On the other hand, it is getting more
difficult to find film and even good cameras that use film because more people
are using digital cameras so that they can work with the pictures on their
computers.
3 comments:
Shirley press command+alt+a that should show the source code how you want it.
The green text is killing me! Aside from that, I think you had a good understanding of the chapter and you explained it well.
Thanks Megan. I wasn't sure I was getting it.
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